Blogging the MSU Comics Forum, 2009 (Part 3)
This post is the conclusion of my coverage of the MSU Comics Forum 2009, which began in this post.
Saturday, March 28, 2009, 1:56 PM
It appears I’m missing the “comics in the (university) classroom” panel. Unfortunate, but the name sounds as though it would have some overlap with the previous discussion anyway.
Saturday, March 28, 2009, 2:27 PM
I hear clapping coming from within the rinky-dink Spartan room, signaling the end of the discussion that I missed. It was probably scintillating, so pretend I wrote several pages about it.
The next panel begins at 3:00, and will focus on comics creators. While I find the subject of comics framed in a scholarly context to be deliriously interesting, I’ll admit it’s worn a little thin for today, so it’ll be nice to dig into something that’s purely about comics in itself. The discussion will take place among four Michigan comics creators: Gary Scott Beatty (DC’s “Ultimate Guide” series), Ryan Claytor (And Then One Day), Jason Howard (The Astounding Wolf-Man), and David Peterson (Mouse Guard, obviously).
I will sit here with my thumb up my ass until then.
Saturday, March 28, 2009, 3:02 PM
The last panel of the day begins, to “a round of silence,” as Gary Scott Beatty quips.
Saturday, March 28, 2009, 3:08 PM
Petersen, to Beatty’s prompting, discusses achieving the success of Mouse Guard through word-of-mouth and online buzz. He stresses the importance of posting on forums, keeping a current website, and having a healthy amount of luck. Howard (again, to Beatty’s prompting) turns out one issue of Wolf-Man per month. That’s the round of opening subjects.
Ryan Claytor joins the table at this point. Not only is he a Michigan comics artist, but he’s also a teacher here at MSU.
Saturday, March 28, 2009, 3:16 PM
Howard discusses developing artwork from a script. He finds it takes more inspiration to do the quiet, reflective pages than the action-packed “robot fighting a tank” pages. Understandable. The author he works with, Robert Kirkman, sounds like a strong collaborator, though I have no personal experience with The Astounding Wolf-Man.
Petersen, just as much as Claytor in his autobiographical work, mines his life to inform his stories. His characters in Mouse Guard are based, to some extent, on people he knows. It isn’t a process of writing his friends into the story, but lifting certain personality traits that are interesting, have chemistry, and are useful for developing the story.
Apparently, he took almost 10 years to publish Mouse Guard, partially due to his discovery of Redwall. It’s not hard to imagine why, since anybody who knows what Redwall is probably thinks of it when they find out about Mouse Guard.
Saturday, March 28, 2009, 3:27 PM
Beatty is the author of a self-contained series called Jazz: Cool Birth. He makes the point that it’s important to have an artist who’s competent and has an appropriate style, but also has a personality that’s compatible with the material. He has to have a three-dimensional understanding of what the author is trying to say.
Claytor takes the floor to discuss developing art style. He discusses style as the sum of influences, which is a good, if predictable, point that applies universally. He cites the tiny comics in the margins of Mad Magazine as a primary influence. Claytor, incidentally, drew the poster for the Forum this year.
Howard discusses liking certain artists as a kid without knowing why, then figuring it out later as he delved into art himself. He found that he was drawn to very stylistic artists—in other words, artists whose strong sense of identity appeared very directly in their work. The obvious con is that it might not lend itself to marketability (DC and Marvel both always had a “house style” that they preferred their artists to work in), but I doubt that bothers the artists who choose not to work in that fashion.
Saturday, March 28, 2009, 3:49 PM
The next question is on character development and world building. Claytor has the luxury of running his work by the people who appear in it, being an autobiographer. His rule is to be as true to the characters, through action, dialogue, and situational interaction as he possibly can. It’s more about “personality, rather than a cool-looking robot.”
Howard, being an artist, is concerned first and foremost with “What do I want to draw over and over?” He is, of course, being slightly facetious, but it is a very real concern. He has to do the work, and if he loses interest in it, the work will suffer. It also produces an interaction with the author: if he designs something the author finds visually appealing, the author will incorporate it into future scripts.
Petersen has the unique problem of making mice that look convincingly like mice but act convincingly like humans. He has to differentiate them and ensure that their visual differences are significant and reflect their personalities. He also details the interesting process of giving a mouse a beard—a unique challenge, for obvious reasons.
Beatty believes in doing enough thinking about the character and their world that the voice just comes through him, which is fair enough. It’s not so much a conscious process for him as it is an intuitive one. By putting himself at the point of history he’s writing about, he channels the characters and the writing comes out. He doesn’t create worlds, so much as he uses “the world that’s already there.”
Saturday, March 28, 2009, 3:54 PM
A question from the audience: “What’s the hardest part of making a comic book?” Claytor responds that the writing is the hardest part. He finds it easy to sit down at the drawing board, but the process of creating the characters, revising the stories, and so on and so forth, is the trying part.
Howard quips, “For me, it’s waiting for writing.” In all seriousness, he finds it challenging to get through the work, regardless of whether inspiration is flowing or not. Petersen agrees, and adds that figuring out the layouts and the drawings is a process when he doesn’t already have a good idea on tap.
Beatty’s most difficult part is finding the audience. His books “don’t have spandex, explosions, large breasts…” It’s finding an audience of adult readers who like to read, will accept something different, and so on. He’ll find plenty of sympathy from me.
Saturday, March 28, 2009, 4:05 PM
Another audience question: “What do you do to get yourself through [the business process]?” and what happens when art and business collide. Beatty stresses the importance of patience and loving the work, because it isn’t exactly a get-rich-quick scheme. He also details the long process of submissions and rejections, which becomes routine at some point.
Petersen cautions on being smart during that period, so “you don’t lose your shirt.” He finds himself fortunate that he can make money doing this full time, and prefers breaking even doing this than making money doing something he doesn’t love as much. To him, self-promotion is a careful process of providing stuff at multiple price points (ranging from free to rare items at hundreds of dollars) in order to maximize his access to his potential audience.
For Howard, it’s about being able to look at his own work clinically, analyzing it for its professionalism. If he were the big cheese of a company, would he hire himself as an artist, based on this work? He understands that it’s a competitive world, and that he must strive for the best in order to be marketable. It takes a certain level of honesty towards oneself, but also a sense of balance between business acumen and passion.
Claytor seconds everyone else’s answers, and adds that it’s important to keep himself excited about what he’s doing. He discusses setting up tours for himself, to do in-store signings—first regionally, then across the country (plus a couple of Canadian provinces). This was during a summer break after grad school and took place over the course of three months. He also stresses that it’s important to acknowledge his own limitations. He knows his flaws (forgetfulness being an operative example) and compensates for them (keeping extensive documentation for the details of his various engagements). Basically: “Think about what excites you, know your limitations, and work around them.”
Beatty runs a site called Comic Artists Direct, which keeps him in touch with the community of up-and-coming people in comics. He cautions that professional comic book artists have to be able to do everything, making it one of the hardest art jobs in the world.
Saturday, March 28, 2009, 4:09 PM
Next comes the announcement of the winner of the amateur comics submissions contest. I’ve said nothing about it so far, and it would be absolutely irrelevant to anybody who isn’t actually here, so I’ll forgo covering this particular part of the event.
That brings this panel, and my participation in the MSU Comics Forum, to a close. Hopefully I’ll make it again next year, and hopefully I’ll have a personal submission for the contest I just mentioned. That ought to give me more reason to talk about it. At any rate, things have been interesting, and I’m glad this opportunity sort of dropped into my lap at the last minute.
Saturday, March 28th, 2009

